Abstract
As new display and tracking technology for virtual and augmented reality is emerging in great strides, it becomes increasingly important to investigate the usability and their user experience in applications. Gamification provides schemes beyond ergonomics and usability to include user motivation into application design. This presentation will discuss and analyze opportunities and challenges of providing user experiences for live experimentation in AR and VR settings.
Short Bio
Prof. Gudrun Klinker, Ph.D. studied computer science (informatics) at the Friedrich-Alexander Universität Erlangen, Universität Hamburg (Diplom) and Carnegie-Mellon University (Ph.D.) in Pittsburgh, PA, USA, focusing on research topics in computer vision. In 1989, she joined the Cambridge Research laboratory of Digital Equipment Corporation in Boston, MA, working in the visualization group on the development of a reusable tele-collaborative data exploration environment to analyze and visualize 3D and higher-dimensional data in medical and industrial applications. Since 1995, she has been researching various aspects of the newly emerging concept of Augmented Reality, first at the European Computer-industry Research Center, then at the Fraunhofer Institute for Computer Graphics, and since 2000 at the Technical University of Munich. Here, her research focus lies on developing approaches to ubiquitous augmented reality that lend themselves to realistic industrial applications. Prof. Klinker is one of the co-founders of the International Symposium of Augmented Reality (ISMAR). She has served on numerous program committees such as VR, VRST, 3DUI, and UIST. She is author and co-author of more than 100 reviewed scientific publications.