GPU Pipelines investigate new ways to schedule graphics workloads, achieve work distribution between pipeline stages and support recursive pipelines with bounded memory. | |
Shading Atlas Streaming is an object space shading approach with a texture atlas storing shading information that allows decoupled rendering and streaming. | |
Softshell, a novel execution model for devices composed of multiple processing cores operating in a single instruction, multiple data fashion, such as graphics processing units (GPUs). | |
ScatterAlloc is a dynamic memory allocator for the GPU. It is designed concerning the requirements of massively parallel execution. |
Parallel Processing and GPU Scheduling
| ![](/fileadmin/_migrated/RTE/RTEmagicC_3b0fc6ab72.png.png) |